Wednesday, October 29, 2014, 3:00 PM, LB 125
Three Perspectives on Multidisciplinary Collaboration in the ImmersiveGame Development Studio
Charlie Ecenbarger, TCOM / Digital Storytelling
Paul Gestwicki, Computer Science
Elmar Hashimov, English / Rhetoric and Composition
Ball State University
Abstract
In Spring 2014, a multidisciplinary team designed and developed _The Bone Wars_, an original educational video game about the historic feud between 19th-century rival paleontologists Othniel C. Marsh and Edward D. Cope. The team comprised ten undergraduate students and one graduate students, and they worked with The Children’s Museum of Indianapolis in this immersive learning project. This colloquium presentation will provide three perspectives on The Bone Wars project. Paul Gestwicki, who served as the project mentor, will discuss the team’s design and development processes, how these were implemented in a shared methodology, and how this approach produced evidence of student learning outcomes. Charlie Ecenbarger will discuss the role of community engagement and digital media, including the incorporation of gaming conventions, blogs, and Twitter into the project. Elmar Hashimov will describe his ethnographic case study of the immersive studio environment, using the writing, activity, and genre research lens to understand students’ complex multiliteracies and reflective practice.